This week, we focused on weight in animation, especially how timing and spacing can make an object feel heavy or light.
One thing I learned was the difference between timing and spacing. Timing is about how many frames are used for a movement, while spacing is about how the movement changes speed during those frames. Before this class, I did not really separate these two ideas. I usually just looked at whether the movement was too fast or too slow.
We also looked at how force, mass and acceleration affect movement. A heavier object needs more time to accelerate when the same force is applied. This helped me understand why objects with different weights should not move in exactly the same way.
For the exercise, we animated different balls rolling off a platform, including a table tennis ball, beach ball and bowling ball. I found this useful because the basic action was almost the same, but the feeling of each ball should be different. I realised that changing the timing and spacing can make a big difference even when the movement itself is simple.
Reflection
Before this class, I think I was more focused on where the object was going than how it was moving between two positions. I would probably make a movement look correct first, and then adjust the speed if it felt strange. This class made me start looking more closely at what happens between the key poses.
The three-ball exercise also made me notice something quite simple. A bowling ball and a table tennis ball can follow a similar path, but I should not animate them in the same way. The difference in weight needs to be visible through the movement itself. I think this is something I can understand better by watching real objects rather than only remembering rules.
I also found the idea of spacing useful because it gives me another way to look at my animation. Instead of only asking whether the timing is right, I can look at the distance between each frame and see how the movement changes.
For my next animation, I want to spend more time observing references before I start animating. I think this will help me understand weight more naturally, instead of trying to make an object look “heavy” just by changing a few settings.
